Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Apr 05, 2006, 11:38 AM // 11:38   #1
Ascalonian Squire
 
Join Date: Apr 2006
Guild: Tribal Instincts
Profession: A/Me
Advertisement

Disable Ads
Default My Interrupt Build

I have been playing with this build and have lots of fun and success.

Stats:
Inspiration: 7
Expertise: 10 + 4
Wilderness: 7 + 1
Marksmanship: 11 + 1

Skills:
Savage Shot
Distracting Shot
Oath Shot
Concussion Shot/Troll Ungent/Debilitating Shot
Throw Dirt
Whirling Defense
Drain Enchant
Rez Sig

I have only used this in TA/RA but its great. With a monk on your team take Concussion or Debilitating. Concussion on a caster, even a monk, totally destroys them. If your worried about condition removal take Debilitating shot. With that you can drain someones energy in under 30 seconds. If your in RA with no monk, take Troll Ungent.

Drain Enchant allows me to keep my energy high. I also use a zealous shortbow that helps my energy. As I fight I keep dirt on tanks or rangers, whirling defense up, use drain enchant as needed, while interrupting my target. With Dirt + Whirling + Ungent you are pretty invulnerable to melee/rangers.
Evaem Asollan is offline   Reply With Quote
Old Apr 05, 2006, 10:02 PM // 22:02   #2
Perfectly Elocuted
 
SnipiousMax's Avatar
 
Join Date: Sep 2005
Default

I'd switch Oath Shot w/ Punishing shot. But that's just me. What would your point distribution be if you didnt' take Troll?

I'd say it's a solid build. I'd just play around with my points to get the most out of my skills.
SnipiousMax is offline   Reply With Quote
Old Apr 05, 2006, 11:05 PM // 23:05   #3
Ascalonian Squire
 
Join Date: Apr 2006
Guild: Tribal Instincts
Profession: A/Me
Default

I like Oath shot 10x more then punishing shot. Punishing shot allows me 1 more interrupt with a bit of damage. Oath Shot allows me two constant interrupts, two throw dirts, constant whirling defense, two drain enchants, two ungents, two concussion/debilitating shots.

Without Ungent, I pop up Marksmanship and inspiration. 14 expertise is the cutoff point for 10 energy skills for a few levels. Marksmanship allows me to do a little more dmg with interrupts and I can get more energy from drain enchant.
Evaem Asollan is offline   Reply With Quote
Old Apr 05, 2006, 11:21 PM // 23:21   #4
Ascalonian Squire
 
Join Date: Apr 2006
Guild: Tribal Instincts
Profession: A/Me
Default

Wow thanks for calling me a thief.

I came up with this on my own, no one helped me. I just tinkered with various skills and stats till I landed with this build.
Evaem Asollan is offline   Reply With Quote
Old Apr 06, 2006, 02:32 AM // 02:32   #5
Banned
 
Evilsod's Avatar
 
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
Default

Theres just 1 problem, when Oath Shot misses. Without any sort of prep like Read the Wind i can quite happily try and dodge incoming arrows. It may not work all the time but it could backfire badly.
Evilsod is offline   Reply With Quote
Old Apr 06, 2006, 02:39 AM // 02:39   #6
Ascalonian Squire
 
Join Date: Apr 2006
Guild: Tribal Instincts
Profession: A/Me
Default

Just shoot at the closet target for oath shot. Doesn't have to be your main target.
Evaem Asollan is offline   Reply With Quote
Old Apr 07, 2006, 08:12 PM // 20:12   #7
Wilds Pathfinder
 
ender6's Avatar
 
Join Date: Feb 2006
Profession: Mo/
Default

Quote:
Originally Posted by Evaem Asollan
Wow thanks for calling me a thief.
I keep re-reading this thread....Who called you a thief?

At any rate i think it is a solid build as well. I find Oath Shot can be unreliable though.
ender6 is offline   Reply With Quote
Old Apr 07, 2006, 08:20 PM // 20:20   #8
Wilds Pathfinder
 
Join Date: Dec 2005
Default

you might have fun with power drain instead of drain enchant, it would add another interrupt if you wanted it (and one that is fast/can go through walls), but you would lose the ability to drops someones enchants and that would suck..

just a thought
LouAl is offline   Reply With Quote
Old Apr 07, 2006, 08:28 PM // 20:28   #9
über těk-nĭsh'ən
 
moriz's Avatar
 
Join Date: Jan 2006
Location: Canada
Profession: R/
Default

he must've thought that i did. i replied, but apparantly it failed to go though the human post filters (aka mods) because i used the phrase "freudian psychology".

EDIT: back on topic.

oath shot is usually ok in RA, since not alot of people can strafe well or consciously hide behind objects. it usualy goes bad when you try to hit someone using distortion or ran behind a wall.

from what i found using a similar build, it's fine vs ele's and other slower casting characters. against monks, it's probably better to use something that prevent casting, rather than interrupting. for example: guilt, backfire, diversion. you probably shouldn't run more than one of them, since the ranger can't keep up the energy needed.

Last edited by moriz; Apr 07, 2006 at 09:08 PM // 21:08..
moriz is offline   Reply With Quote
Old Apr 07, 2006, 10:13 PM // 22:13   #10
Banned
 
Inureface's Avatar
 
Join Date: Nov 2005
Location: Asian in Lousiana
Guild: The Endbringers
Profession: R/Me
Default

Posts were deleted, so it seems a bit weird that eveam is calling an imaginary guy weird, my post was deleted too, so thats how I know
Inureface is offline   Reply With Quote
Old Apr 08, 2006, 07:14 AM // 07:14   #11
Perfectly Elocuted
 
SnipiousMax's Avatar
 
Join Date: Sep 2005
Default

Quote:
Originally Posted by Evaem Asollan
I like Oath shot 10x more then punishing shot. Punishing shot allows me 1 more interrupt with a bit of damage. Oath Shot allows me two constant interrupts, two throw dirts, constant whirling defense, two drain enchants, two ungents, two concussion/debilitating shots.
Well, with three interrupts, you really shouldn't need more. But you do have a point about TD, and WD as those recharges are a little long. Troll rechanges as fast as it ends and it can't be stripped, so you should need two of those.

But as it was mentioned, I've found Oath a little unreliable (not saying you can't make it work) just that I don't like having to switch targets to have a sure hit on something when I'm trying to concentrate on interrupts. Three's always been enough for me. But if I was using Debiliating shot, then I'd most certainly consider Oath Shot or Echo.
SnipiousMax is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Rate this PvP Interrupt build: RageMane The Campfire 5 Feb 18, 2006 03:47 PM // 15:47
CA Degen Interrupt Build(Comments please) heeby Gladiator's Arena 3 Feb 02, 2006 07:31 AM // 07:31
R/ME Interrupt build... please tell me what u think Ickerus Complex The Campfire 3 Oct 20, 2005 03:44 PM // 15:44
looking for ranger spike + interrupt build Meimei Gladiator's Arena 0 Oct 20, 2005 05:34 AM // 05:34
Anti-interrupt mesmer build Freddeh The Campfire 12 Sep 01, 2005 05:18 AM // 05:18


All times are GMT. The time now is 12:02 AM // 00:02.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("